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Using Existing Halfing Lore
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Alternate Halflings (Much More Interesting)
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Ability Score Racial Trait: Napoleonic halflings are bold and hearty, but not particularly strong.
- handel forex Ability Score Racial Trait: They gain +2 Constitution, +2 Charisma, -2 Strength instead of their normal ability score racial trait.
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These halflings are reimagined simple as 1/2 human and 1/2 dwarf, much in the same way that half-elves are the offspring of humans and elves.
- الاسهم السعودية اون لاين Alternate Racial Trait: Weapon Familiarity: Half dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. This replaces the halfling’s weapon familiarity racial trait.
Thousands of years ago the goddess of light cleansed the souls of a particularly virtuous clan of goblins who had pledged their service to her. These new “clean goblins” became known as “halflings”. Now as numerous as the goblins they came from- they now crusade against their twisted ancestors and seek to “cure” more of them.
Rules: Throwing Halflings as Weapons
If you are of at least medium size you may throw a halfling (or other race of small or smaller size) as if it were an improved weapon with a range increment of 10 feet. A halfling thrown in such a way deals 1d6 damage. If the halfling is a willing participant, you take no penalty on the attack beyond what you would normally suffer. If they are unwilling, the thrower takes a -4 penalty on the attack as they are flailing around in the air. If the creature is unwilling you must make a CMB vs the target’s CMD check (using any bonuses that are normally applied to grappling). A given creature may only be thrown once per round.
Prerequisites: Strength 18, Throw Anything
Benefit: Any halfling you throw has a 20 ft. range increment. A halfling thrown by a character with this feat deals an additional 1d6 for every 3HD of the halfling thrown.
Prerequisites: Halfling Tosser, BAB +6
Benefit: When throwing a small sized creature that is unwilling, you suffer no penalty for them being unwilling if you moved at least 10 feet before you attempt to throw them. In addition you get a +2 bonus to all Combat Maneuver checks to throw an unwilling creature.
Requirement: Halfling, BAB +6
Benefit: When you are thrown at a target and successfully hit your intended target, you can may make a single attack at your highest BAB against the target. This attack consumed 1 attack of opportunity for the round. If you do not have a remaining attack of opportunity then you may not make this attack.
اسعار الذهب في السعوديه مبشر Halfling Fill
Cost: Varies (15 GP where available)
Description: Fat little halflings make fat little meals for fat little nasties that crave their fat little flesh. The implications of eating the flesh of another sapient humanoid race aside, halflings are a wonderful meat that melts in your mouth if prepared properly. The juices from their constant engorging makes for a powerful magic food. This functions as a trail ration that provides a meal that fills a creature of any size or appetite for 24 hours.
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These boots provide a 30 ft. bonus to movement speed to the wearer when moving farther away from a creature but impose a -20 ft. penalty (min 5 ft.) to the movement speed of the wearer when trying to move towards (closer to) the creature. Designating a creature you wish to flee from can be done as part of a move action. A wearer can designate only one creature per day in such a fashion. In addition, a halfling who wears these boots may designate any number of enemies per day, though never more than one at a time. A halfling wearing these boots who fails a Will save against a fear effect automatically designates the creature who was the source as the creature they are fleeing from.